Poppa
A bubble toy for small hands. Hold still and the bubble grows; drag and it flies. No score, no timer, nothing to win — just something calm to poke at.
UK games studio · est. 2014
Lynetech makes small mobile games with one job: give you a little while where you can enjoy yourself and not have to worry about anything. Pick one up at a bus stop, put it down whenever you like, and nothing is lost.
Everything currently on the bench. Poppa is the closest to release.
A bubble toy for small hands. Hold still and the bubble grows; drag and it flies. No score, no timer, nothing to win — just something calm to poke at.
Hold to charge, release to fire, and hold the line. One daily challenge, the same for everyone — beat your friends, then beat the world.
A one-thumb game about charging up a stink cloud and blasting the falling objects back into the sky. Everyone plays the exact same run each day — challenge your friends, then challenge the world.
Visit site →Prepare a homebase, pick a named survivor and their gear, then risk all of it on a raid where every extra minute is more loot — and exits that can disappear.
Visit site →A single-player 4X space strategy game: hyperspace lanes wear themselves into existence from real traffic, empires fight over territory drawn as a living map, and every planetary invasion is played out on a hex-tiled globe.
A duelling turn-based fight simulator with a realistic damage model — both sides commit their orders, then the whole exchange resolves together.
A small studio with a strong preference for games that respect the player's time.
A run lasts minutes, and nothing here is built to keep you playing past the point you wanted to stop. We would rather try the next experiment than stretch out the last one.
Where a game needs no sign-in, it has none. Poppa talks to no server at all — there is nothing in it that can fail to reach one.
We love building with Godot. Every game shares one C# codebase lineage, so a fix in one usually lands in the others the same week.
Poppa is for under-fives: a kid mode that pins the screen, and an adult check in front of anything that spends money.